What We Said About The Walking Dead: Saints & Sinners (Please don’t imagine what that would actually look like.) Be warned, however, that Chapter 2 does very little to explain the premise of ongoing events, aside from some expositional dialogue early on, and you might be a little lost if you’re a first-timer. A few of these locales don’t even serve any story purpose this time around, and it feels odd that you can still visit them at all – like some vestigial organ hanging off of an aging corpse. Most of the time you’ll be running back and forth through old zones like The Shallows, Bywater, The Ward, Rampart, and so on. It’s impossible to know if that was the main culprit, but by the end of that particular section, I was banging my head against the wall looking for solutions.Īs should be expected, there are a few new zones and a handful of new weapons to play with, but Chapter 2 is still filled with way too much content from the original game. One section of the campaign crashed seven times in a row – forcing me to lose 20 minutes of progress each time – until I went back to the home camp and threw every loose physics item into the storage bin. In some extreme cases, Chapter 2 begins to experience frequent crashes and other glitches that just make the whole thing less palatable across the board. Alongside the enhanced arsenal, it also sends a far higher number of enemies at you at any given moment, clearly straining the Quest 2’s hardware.
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